package org.phalanx.server.game;

import org.phalanx.map.MapCoordinates;

public class PhalanxUnitState {
	private Integer turnId;
	private String phalanxUnit;
	private MapCoordinates c;
	private Integer hitPoints;
	private String currentState;
	private Integer expLevel;
	private Integer formation;
	private Integer userId;
	private Integer wealth;
	private Integer position;
	private Integer unitId;
	
	public String getPhalanxUnit() {
		return phalanxUnit;
	}
	public void setPhalanxUnit(String phalanxUnit) {
		this.phalanxUnit = phalanxUnit;
	}
	public MapCoordinates getMapCoordinates() {
		return c;
	}
	public void setMapCoordinates(MapCoordinates c) {
		this.c = c;
	}
	public Integer getHitPoints() {
		return hitPoints;
	}
	public void setHitPoints(Integer hitPoints) {
		this.hitPoints = hitPoints;
	}
	public String getCurrentState() {
		return currentState;
	}
	public void setCurrentState(String currentState) {
		this.currentState = currentState;
	}
	public Integer getExpLevel() {
		return expLevel;
	}
	public void setExpLevel(Integer expLevel) {
		this.expLevel = expLevel;
	}
	public Integer getFormation() {
		return formation;
	}
	public void setFormation(Integer formation) {
		this.formation = formation;
	}
	public void setUserId(Integer userId) {
		this.userId = userId;
	}
	public Integer getUserId() {
		return userId;
	}
	public void setTurnId(Integer turnId) {
		this.turnId = turnId;
	}
	public Integer getTurnId() {
		return turnId;
	}
	public void setWealth(Integer wealth) {
		this.wealth = wealth;
	}
	public Integer getWealth() {
		return wealth;
	}
	public void setPosition(Integer position) {
		this.position = position;
	}
	public Integer getPosition() {
		return position;
	}
	public void setUnitId(Integer unitId) {
		this.unitId = unitId;
	}
	public Integer getUnitId() {
		return unitId;
	}
}
